3.2 Students formulate solutions to economic problems: In the game you have to buy more buisnesses to generate more money. For your city you have to build windmills so that there is enough energy to power the buildings. You also have to build buildings that your people need.
3.1 Students explain how different systems are organized for production, distribution, and consumption of goods and services: The game has a system for increasing levels in the game. For example you have to have certain buildings and services availible before you can buy higher up buildings. Once you have certain buildings and people more items are available to you.
3.4 Students demonstrate an understanding of economic principles that influence individual financial planning: The game has money called counrty cents. You only get them for certain things and they are very valuable. You have to be careful when you are spending them because they are hard to get a hold of.
4.3: Students evaluate the impact of technology and how it has shaped history and influenced the modern world: There are taxis that run around and give people transportation. In the cities a long time ago they would have to walk to work. But now they have taxis, that has changed history in a way.
4.2: Students analyze current events to better understand the world in which they live: Right now in my city I am trying to build a post office. I am only waiting on one item which is tape. So at the moment that is the biggest current event that is happening in my city.
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